Labels:text | poster | graphic design | graphics | screenshot | cartoon | art OCR: This tutorial was done by Prisoner #1 of Fire, taken from his AnsiHelp file. All shading is based on where a light source is coming from. While styles of shading differ, everyone agrees that a shaded ansi looks better than an unshaded ansi. Is = lightsource Is Is ls once you establish where you want the light souce to come from, then you shade everything in that same direction. [small human face] 1s [dark] This is the basic shade. If you want a clear understanding of the way shadows and light work, I suggest pointing a spotlight at an object or or person or whatever, in a dark room. 1s This is shaded. .... [dark] ....... ....... ....... !!!! . ........ ............ ...... ........ ........ ......... .... + ..... ........ ........ ...... .... ..... ..... ....... ....... ...... In this ansi ...